Piedriña Papeliño Tijeriña
Made with love in under 3 hours for the trijam 165!
Status | Released |
Platforms | HTML5 |
Author | Carlos Cortés |
Tags | Trijam |
Made with love in under 3 hours for the trijam 165!
Status | Released |
Platforms | HTML5 |
Author | Carlos Cortés |
Tags | Trijam |
Comments
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I like the idea of giving the enemy 2 possible outcomes so that you have to think fast about the one that would win or tie, it's a pretty clever way of having RPS with strategy, but the AI seems to change his move randomly so I don't see how I could "predict" or something that would make stacking actions a good idea. Is there any point in stacking instead of trying to react?
Me da ternuriña el nombre del juego
As the game stands now, the only thing stacking is good for is for penalizing the moment of panic when you click one option several times in a row instead of waiting to keep up and react.
Graciñas!